Repair

Using Repair, the caster can send out an army of nanobots to repair small breaks in a single object. This object can be a metallic object (ring, knife, chain, etc.) in which case the nanobots will weld the object, a ceramic or wooden object, in which case any small breaks or chips will be restored, cloth, in which case any tears will be resewn or electrical, in which case any melted wiring or blown electrics will be restored. The ability works to the GM's discretion.

The ability cannot restore any inscribed psionic effects in an object, nor can it repair major breaks (such as a hull breach).