Agent

Agents are a combat class. Agile, quick and deadly; agents can move with the shadows or blend in with a crowd, being masters of stealth and deception.

Necessary Attributes
Agents rely on agility for ranged weapon accuracy, dodge bonus to armor class and many of their skills. Intelligence is important as tech abilities rely on intelligence. Charisma is also important.

Alignment
Agents may be of any alignment.

Skills
Agents receive (8 + intelligence modifier) x 4 skill points at 1st level and 8 + intelligence modifier skill points at every subsequent level.

Racial Restrictions
Naxarls and Lwargi may not be agents.

Proficiency
Agents are proficient with all light weapons and with sniper rifles. Agents may only wear light armor.

Abilities
Agents may use a number of tech abilities, as well as a few agent specific abilities.

Tech Abilities
An agent may receive the following number of tech abilities, according to ability and character level. Note that the values below are added to the character's intelligence modifier.

Sneak Attack
Agents may add a number of d6 dice to their attack and damage roll, based on their level, when attacking an enemy from stealth.