Specialist

Specialists are a combat class. Although not as skilled in combat as other classes, specialists are highly useful as they have a high number of skill points and a number of unique abilities.

Necessary Attributes
Specialists rely on intelligence, which affects their skills.

Alignment
Specialists may be of any alignment.

Skills
Specialists receive (16 + intelligence modifier) x 4 skill points at 1st level and 16 + intelligence modifier skill points at every subsequent level.

Racial Restrictions
None

Proficiency
Specialists are proficient in light weapons and may not wear armor.

Abilities
Specialists may use a number of unique abilities.

Basic Education
Specialists have basic education in a wide array of topics. Once a day, specialists may make a special knowledge check with the specialist's level + intelligence modifier to use like a knowledge skill.

Aid
Specialists may aid a number of other people equal to the square root of the specialists's level (rounded down, as the above table) plus their intelligence modifier, giving them a bonus to all checks equal to the specialist's intelligence modifier. A specialists may fight while giving aid, but may not use other abilities or skills while giving aid.

Steal Tech Ability
Specialists may steal a tech ability from a target trained in tech abilities and then use it once for double the energy cost, provided the specialist is of the level high enough to use that ability.

Weapon Specialization
Specialists may gain specializations in a single type of weapon that they are not currently proficient in.